Controls:
Left click: Throws a ball when over Maya, rotates cube otherwise
Right click: Rotates camera (when camera isn't locked)
Scroll wheel: Zooms camera
Middle click: Pans camera
Spacebar: Camera lock, Camera reset
Esc: Closes the game
Extra features accessed by clicking the button on the left side of the screen

This tech demo was created to test a new technique for squishing a round character model against a 3D environment. The character model in question is Maya, a character of my own who was well suited for being this game's test balloon. There's very little actual gameplay to this, as it was just meant to test an unpolished idea, but I hope you still have fun messing around with the features available! One day I hope to make a follow-up to this idea, but for now I lack both the time and support necessary to do so, and have to put it aside to focus on other projects.

Updated 2 days ago
Published 6 days ago
StatusPrototype
PlatformsHTML5
Release date 2 days ago
Rating
Rated 4.6 out of 5 stars
(17 total ratings)
AuthorMaxDigital
GenreSimulation
Made withUnity, Blender
Tags3D, No AI, Unity
Average sessionA few seconds
InputsKeyboard, Mouse
LinksBluesky, Discord, Patreon
ContentNo generative AI was used

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Maya's Playbox 0.4.zip 33 MB
Maya's Playbox 0.4 Linux.zip 33 MB
Maya's Playbox 0.4 Mac.zip 42 MB

Comments

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(+1)

This is lovely
Thank you for lovely inflation content

cute little thing, im just curious on what the "weight gain" slider is meant to do though

(1 edit)

If you throw a ball at her head, it'll disappear and make her bigger. It's like she's eating and getting fatter, so the weight gain slider controls how potent this is